What is Quest Bound?
Tabletop Game Engine
If you want to make a website but aren’t familiar with web development, you might use a tool like Wix, Wordpress or Shopify.
These are website engines
If you’re making a video game but aren't skilled in computer programming, animation or 3D graphics, you could use a tool like Unreal Engine or Unity.
These are video game engines
Quest Bound is a tabletop game engine.
You use Quest Bound to
- Create your own tabletop role playing games (TTRPGs) and share them with players
- Create digital tooling for your existing TTRPGs that can partially automate your game
What does Quest Bound do?
Quest Bound is a place to capture digital copies of your TTRPGs, called Rulesets. Within a ruleset, you can manage your content through charts, documents and lists of attributes, items and actions.
You can make modular pieces of UI called windows and construct digital character sheets from them. Windows are designed through a drag and drop editor, may reference content in your ruleset and be dynamic to a character's attributes.
From a ruleset, you can make characters that have their own character sheets and track their own inventories and attributes. You can also create campaigns to run sessions—with scenes, turn order, events, and a game log.
What does it not do?
It’s a table-side game console and automation engine for tabletop RPGs. QB runs the mechanics of your game — character abilities, combat logic, conditions, and rules — while you keep playing at the table or inside your favorite VTT.
Quest Bound is not a Virtual Tabletop.
Think of it as programmable digital tooling for tabletop systems.
- Works with any RPG
- Automates game mechanics
- Fully customizable with QBScript
- Designed to complement the table, not replace it
While complex automation is completely possible in Quest Bound, it is not intended to replace the players or game master of a TTRPG. Use Quest Bound to augment your play either at the table or through a VTT. Quest Bound does not play the game for you.