📄️ Logic And Nodes
Mechanics of your game can be captured within Quest Bound as logic, then used to automate character sheets or the creation of rulebook pages. Logic is added to attributes with the Logic Editor. To edit an attribute's logic, select the logic button in the attribute chart.
📄️ Building Logic
Editor Controls
📄️ Side Effects
When it comes time for an attribute to alter the value of another attribute, you can do so by placing a side effect node in the logic of the attribute controlling the change.
📄️ Actions
Actions are special types of attributes that differ from the primitive types in two key ways:
📄️ Simplifying Logic
Attribute logic can quickly become complex. To make sure your sheet templates automate correctly, it's best to keep each attribute's logic as simple as possible.