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Rulesets

Rulesets are collections of several other entities. By themselves, rulesets don’t do much. Their purpose is to bind these entities into a package that you can share with others.

Once a ruleset is opened in Quest Bound, everything you see is viewed within the context of that ruleset. It is the universe of a game and there can never be more than one open at a time.

Ruleset Entities

A ruleset is made of the following:

  • Attributes
    • The atoms of a ruleset. These are the variables that attach to all other entities
    • Stats like hit points, age, durability, skill and experience can all be represented as attributes
    • Attributes can affect and be affected by other ruleset entities through logic
  • Items
    • Objects that may be added and removed from character inventories
    • Items are built on top of attributes, may hold properties and abilities and use logic to affect other entities
  • Archetypes
    • Collections of attributes which can have variations specific to the archetype
    • The “category” of your ruleset's characters and creatures
  • Charts
    • Data sets of tabular structure, like a spreadsheet, uploaded from .csv files
    • Charts can be referenced in attribute logic or directly added to rulebook pages
  • Sheet Templates
    • Provides a template for character sheets
    • Sheet templates hold fields to control a character’s attributes
    • Players may optionally choose a template to bootstrap their character sheet
  • Rulebook
    • Binds the rules of your ruleset into a digital book
    • Pages can be nested and linked together to emulate a wiki structure

Creating a Ruleset

You can create a new ruleset by selecting "Custom Rulesets" on the home page, then clicking the "Create" button.

You may also copy a ruleset on your shelf to build your own version of it. Copying rulesets allows you to build custom rules on top of existing games you own.

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