Rulesets
Rulesets are collections of several other entities. By themselves, rulesets don’t do much. Their purpose is to bind these entities into a package that you can share with others.
Once a ruleset is opened in Quest Bound, everything you see is viewed within the context of that ruleset. It is the universe of a game and there can never be more than one open at a time.
Ruleset Entities
A ruleset is made of the following:
- Attributes
- The atoms of a ruleset. These are the variables that attach to all other entities
- Stats like hit points, age, durability, skill and experience can all be represented as attributes
- Attributes can affect and be affected by other ruleset entities through logic
- Items
- Objects that may be added and removed from character inventories
- Items are built on top of attributes, may hold properties and abilities and use logic to affect other entities
- Archetypes
- Collections of attributes which can have variations specific to the archetype
- The “category” of your ruleset's characters and creatures
- Charts
- Data sets of tabular structure, like a spreadsheet, uploaded from .csv files
- Charts can be referenced in attribute logic or directly added to rulebook pages
- Sheet Templates
- Provides a template for character sheets
- Sheet templates hold fields to control a character’s attributes
- Players may optionally choose a template to bootstrap their character sheet
- Rulebook
- Binds the rules of your ruleset into a digital book
- Pages can be nested and linked together to emulate a wiki structure
Creating a Ruleset
You can create a new ruleset by selecting "Custom Rulesets" on the home page, then clicking the "Create" button.
You may also copy a ruleset on your shelf to build your own version of it. Copying rulesets allows you to build custom rules on top of existing games you own.