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Rulesets

Rulesets are collections of several other entities. By themselves, rulesets don’t do much. Their purpose is to bind these entities into a package that you can share with others.

Once a ruleset is opened in Quest Bound, everything you see is viewed within the context of that ruleset. It is the universe of a game and there can never be more than one open at a time.

Ruleset Entities

A ruleset is made of the following:

  • Attributes
    • The atoms of a ruleset. These are the variables that attach to all other entities
    • Stats like hit points, age, durability, skill and experience can all be represented as attributes
    • Attributes can affect and be affected by other ruleset entities through scripts
  • Archetypes
    • Templates for character creation. Each archetype has a test character that defines starting attributes, pages, windows, and inventory
    • Characters can have multiple archetypes; archetype scripts run on add/remove to alter the character
  • Items
    • Objects that may be added and removed from character inventories
    • Items are built on top of attributes, may hold properties and abilities and use scripts to affect other entities
  • Actions
    • Acts that are taken by other entities or by characters directly
    • Attack, move, defend, speak, charm--all can be captured as actions and referenced by other entities
  • Charts
    • Data sets of tabular structure, like a spreadsheet, uploaded from .tsv files
    • Charts can be referenced in scripts or directly referenced
  • Windows
    • A modular piece of UI used to construct character sheets
  • Pages
    • Sets of windows that serve as templates for a character sheet page
  • Documents
    • PDFs to be referenced by players from the character view
  • Scripts
    • Control the automation of your game through a programming interface
    • Coming soon

Creating a Ruleset

You can create a new ruleset by selecting the 'open' button on the sidebar, then clicking 'New'.

Adding a Ruleset

Upload a ruleset from a zip file by selecting the open button on the sidebar, then clicking the upload icon.

Ruleset Settings

When a ruleset is opened, click the gear icon in the sidebar to open its settings. Here, you can manage the title, version and description of a ruleset. You can also export a ruleset from this page.

Modules

Rulesets can include content from other rulesets via modules. Modules let you reuse attributes, archetypes, actions, items, charts, documents, windows, and scripts from one ruleset in another.